a small space-racing-game prototype i developed on android and ouya. familarized myself with ouya and android gamepad controls, programmed udp network code and multiplayer time sync and object interpolation. could become a full game, if not for the showstopper ai and ai steering.
follow the path from planet-checkpoint to planet-checkpoint
all race tracks are hand edited tracks placed on the same H U G E background, which allows them to look differently but still be interconnected
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Graphics & Website Design Copyright (C) 1996-2011 Daniel 'sirleto' Renkel / Ludocrazy Games.
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