daniel renkel
daniel 'sirleto' renkel
independent game developer
technical artist
programmer
designer

bachelor of computer science
living in darmstadt, germany
born 1980 as a leo

current employment:
3 days a week at vega
2 days a week developing games

past employment:
rocket science games
zeal & spielkind
massive

play
monster guard
excit, excit 2
alien archaelogy

friends
tava yoga & pilates in darmstadt
noisefever - daniel altena
martin donath
julia zaadstra
krystian majewski
gamedesign reviews & scrapbook
ceeu - gamedeveloper collective

articles
gamedesignreviews.com

profiles
usf
moby games
spieleentwickler.org
kongregate


1997 - 2000
Early Steps

My first attempts at understanding visuals related technology ;) Raytracing with Pov-Ray, 2d "artworks" with Picture Publisher and some lowpoly 3d modelling attemts for realtime 3d.



Persistence Of Vision - Raytracer experiments.



One of my first scenes done with POV-Ray and the Moray modeller. The other one contained an opening
castle gate plus a walking mech ;)



One of my favourites - it has qualities and quantity ;o) ... As it reused ("include") many objects i had
made before.



Unused logo proposal for a company related to the (then german located) Factor5.









Collaboration at school with Krystian Majewski.




All content copyrighted - Do not use in any context without permission.
Graphics & Website Design Copyright (C) 1996-2010 Daniel 'sirleto' Renkel.
Some screenshots and graphics are copyright of their respective owners.