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daniel 'sirleto' renkel
independent game developer technical artist programmer designer bachelor of computer science living in darmstadt, germany born 1980 as a leo current employment: 3 days a week at vega 2 days a week developing games past employment: rocket science games zeal & spielkind massive play monster guard excit, excit 2 alien archaelogy friends tava yoga & pilates in darmstadt noisefever - daniel altena martin donath julia zaadstra krystian majewski gamedesign reviews & scrapbook ceeu - gamedeveloper collective articles gamedesignreviews.com profiles usf moby games spieleentwickler.org kongregate ![]() |
![]() Persistence Of Vision - Raytracer experiments. ![]() One of my first scenes done with POV-Ray and the Moray modeller. The other one contained an opening castle gate plus a walking mech ;) ![]() One of my favourites - it has qualities and quantity ;o) ... As it reused ("include") many objects i had made before. ![]() Unused logo proposal for a company related to the (then german located) Factor5. ![]() ![]() ![]() Collaboration at school with Krystian Majewski. ![]() All content copyrighted - Do not use in any context without permission. Graphics & Website Design Copyright (C) 1996-2010 Daniel 'sirleto' Renkel. Some screenshots and graphics are copyright of their respective owners. |